#include "AITestScreen.h"

AITestScreen::AITestScreen()
{
	m_eFactory = cEnemyFactory();
}

AITestScreen::~AITestScreen()
{
	//Run a check to see if the list is empty
	if(m_enemyList.size() > 0)
		//If not empty then clear the list
		m_enemyList.clear();
}

void AITestScreen::updateScreen()
{
}

void AITestScreen::renderScreen()
{
}